Archive for January, 2008

Modeling Second Life virtual objects in the Physical – Paper Prototyping

Friday, January 18th, 2008

I recently came across this site called Export To World which offers a method of taking virtual objects created in Second Life and creating a physical paper model of it in First Life. In effect making physical objects from virtual ones. Novel concept you say, but so what? Well, think of the situation ...

AlarMe – Alert watch with style

Saturday, January 12th, 2008

AlarMe is a very unique watch that has the ability to alert those who cannot hear an audible alarm by vibration. Multidirectional microphones that can register a drastic change in ambient sound level, or pick up specially asigned frequencies alert the user. The LED lights and face alert the user ...

Pointui – touch for when you don’t have fingers – acting agnostic

Wednesday, January 9th, 2008

Recently I was made aware of a program called Pointui while scanning Frank Arrigo's blog (hi Frank). I thought it sounded interesting if for no other reason than the screenshot looked to provide bigger buttons. So I visited the Pointui site. Pointui is a interface layer for Windows Mobile based devices. ...

Hardware remix, economies of scale and corporate incompetence.

Monday, January 7th, 2008

My friend JP has written an excellent post We’re not talking games any more. More and more, we will see enterprises spend real money on usability, on visualisation tools, on ways to support people who would otherwise be disenfranchised. Incidentally, thanks to a tweet from LifeKludger, I went and took a look ...

5 Dangerous Things Kids should do

Thursday, January 3rd, 2008

Dangerous Things Kids should do     photo by Leo Reynolds 1. play with fire 2. own a pocket knife 3. throw a spear 4. de-construct appliances 5. break the DMCA (digital millennium copyright act) [5.5 drive a car] Confused? Then watch this video from TED. You may just be able to impart some real life educational value into ...